package game.server.net;

import org.xsocket.connection.NonBlockingConnection;

import game.server.world.GameObject;

public class GameSession {
	private String 	playerName;
	
	private NonBlockingConnection connection;
	
	private GameObject gameObject;
	
	public void setPlayerName(String playerName) {
		this.playerName = playerName;
	}
	public String getPlayerName() {
		return playerName;
	}
	public void setGameObject(GameObject gameObject) {
		this.gameObject = gameObject;
	}
	public GameObject getGameObject() {
		return gameObject;
	}
	public void setConnection(NonBlockingConnection connection) {
		this.connection = connection;
	}
	public NonBlockingConnection getConnection() {
		return connection;
	}
}
